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主题: The eternal breath of one simple game
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nunia
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加入时间: 2005/11/04
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文章标题: The eternal breath of one simple game (853 reads)      时间: 2007-6-11 周一, 下午10:50

作者:nunia寒山小径 发贴, 来自 http://www.hjclub.org

Go Seigen(W) vs. Miyamoto Naoki(B), 1968, Japan on 9x9 board. 80 moves. Black gained 4 komi

With this rendition of Quicktime movie, it takes 57417872 bytes.
http://www.allthingsgo.us/wp2/?page_id=121
and still wayyyy beyond any artificial language construct, forever eluding on both inductive & deductive ends, although somehttp://erikvanderwerf.tengen.nl/5x5/5x5solved.html acclaimed that the godhead http://youtube.com/watch?v=c5RS6v0NmQc is caught in 5x5.

Sweet Surrenderhttp://www.kuro5hin.org/story/2003/9/9/224310/1822 is sweet but still misleading. Go's sheer complexity lies in the edge. But if we round those edges up, complete mathematical expression that guides the approximation of chaotic sequences due to those finit edges shouldn't be hard to induce or invent. ( Try play above 9x9 game with 4 corner replaced by an arc that connects [B1,A2],[A8,B9] etc... ). Now the most intrigue part of GO problem is how to construct a machine language (high or low) that takes human input, its own stepping times and memory scope all into account in the deepest loop of its basic algorithm or execution plan...

There ought to be some connections between this 80 moves and proof theory, model theory, axiomatic set theory, and recursion theory, the so-called four pillars of the foundations of mathematics. http://en.wikipedia.org/wiki/Proof_theory I just couldn't get my finger pointing to the elegance of this wholesome and deep contemplation on relationships of simple recursive stepping views.

作者:nunia寒山小径 发贴, 来自 http://www.hjclub.org
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